Interactive Learning Platform
Engage students with fun, interactive games that are tailored to students in different grade levels. Incentivize them to keep practicing effectively without distracting them.
Engage students with fun, interactive games that are tailored to students in different grade levels. Incentivize them to keep practicing effectively without distracting them.
Student engagement in the classroom has seen a steep decline in recent years, and it’s not hard to see why. From normal classroom distractions to increased cell phone usage to rapid shifts to virtual learning, every distraction is a chance for students to lose focus.
Evidence shows that increasing student engagement leads to measurable boosts in long-term and short-term retention. So how do you cut through the distractions and engage students? Progress Learning provides teachers with a supplemental curriculum and review platform that rewards students for participating, increasing their satisfaction and engagement.
Elementary students earn rewards right after answering a question correctly on the first try, keeping them excited for every question. This gameplay also doubles as targeted remediation — an incorrect answer comes with an explanation to get the next one right.
Secondary students can access the arcade, where a token-based system increases motivation and tailors learning to each grade level. They receive more tokens the better their results are, pushing them to keep improving in every assignment.
Progress Learning offers a wide variety of games that are built directly into the platform, making it simple for students to access, easy for teachers to manage usage, and ensures that they are an incentive to meet learning goals instead of a classroom distraction.
Earn tokens from practice, then use tokens to unlock and play new games
Answer questions correctly to get ahead in the alien race
K-5 students can unlock all these games and play them when they answer questions correctly
Take a quick break from practice to improve your robot dance moves
Join the squad and level up in the Cheers Challenge
Students can play a round of Macabre Mini Golf if they finish their assignments before tee time
Think or Swim is an interactive “game show” that gets the whole class engaged by splitting them into teams and letting them compete for points by answering questions. Teachers can choose to practice questions from specific standards so students can continue their standards-aligned practice in a fun and exciting way.
Progress Learning is a robust software platform that provides what educators actually need to support their students. Take a look at some of our other customer favorites in addition to the interactive aspect of the platform.
Engagement has been shown to improve student learning, both in terms of short-term and long-term retention. That means low engagement leads to poor learning outcomes.
An interactive learning platform for K-12 students, customized for each age group, boosts engagement by tapping into children’s instincts for play and gamification. By rewarding work with rewards that excite them, an interactive learning platform turns learning into a game they love.
Because our interactive learning platform is designed as part of Progress Learning, everything teachers need is in one place. Games and activities are built right in, making simplicity the name of the game.
We designed our interactive learning platform based on evidence-based best practices of gamification. With variable rewards and age-specific motivation systems, our games get kids engaged in the best possible way — inspiring them to keep focusing on their learning progress.
The game arcade is where students can spend tokens they’ve earned for completing Progress Learning tasks to access fun games. It’s available for secondary students in middle and high schools. The better they do on specific tasks, the more tokens they receive. This feature can be toggled off by teachers when students need to focus.
For elementary school students, the interactive learning platform features a space theme with blasters, galaxies, and other fun imagery. Meanwhile, secondary students get an arcade-style theme that’s age appropriate for them.